Frisbee
Description
Seven players on a side have to throw off the frisbee to the other team on the other side.And the other seven players on the other side have to get, which starts the game. The team with the frisbee have to use teamwork to throw it to the other team's goal, and a score is added to a team if they make it. The team with the most score at the end of the game wins. The players can only take three steps or wait three seconds but they have to pass to other players. There are no referees, and the players have to judge on a problem. And if a player drops a frisbee they have to hand it to the other team.
Seven players on a side have to throw off the frisbee to the other team on the other side.And the other seven players on the other side have to get, which starts the game. The team with the frisbee have to use teamwork to throw it to the other team's goal, and a score is added to a team if they make it. The team with the most score at the end of the game wins. The players can only take three steps or wait three seconds but they have to pass to other players. There are no referees, and the players have to judge on a problem. And if a player drops a frisbee they have to hand it to the other team.
1.6 Throw an object
accurately and with applied force, using the underhand, overhand, and sidearm movement (throw) patterns.
1.9 Combine relationships, levels, speed, direction, and pathways in complex individual and group physical activities.
1.10 Combine motor skills to play a lead-up or modified game.
2.9 Identify opportunities to pass or dribble while being guarded.
3.4 Participate in moderate to vigorous physical activity a minimum of four days each week.
5.1 Participate productively in group physical activities.
5.2 Evaluate individual responsibility in group efforts.
5.3 Identify and define the role of each participant in a cooperative physical activity.
5.4 Identify and agree on a common goal when participating in a cooperative physical activity.
5.5 Analyze possible solutions to a movement problem in a cooperative physical activity and come to a consensus on the best solution.
1.9 Combine relationships, levels, speed, direction, and pathways in complex individual and group physical activities.
1.10 Combine motor skills to play a lead-up or modified game.
2.9 Identify opportunities to pass or dribble while being guarded.
3.4 Participate in moderate to vigorous physical activity a minimum of four days each week.
5.1 Participate productively in group physical activities.
5.2 Evaluate individual responsibility in group efforts.
5.3 Identify and define the role of each participant in a cooperative physical activity.
5.4 Identify and agree on a common goal when participating in a cooperative physical activity.
5.5 Analyze possible solutions to a movement problem in a cooperative physical activity and come to a consensus on the best solution.
Ultimate Frisbee in Ten Simple Rules
1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.
10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.
10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.